Text RPG: A Guide for the ritual based text

Hello! It is your guide to a safe start, fun and interesting use of rituals in a set of text. Rituals can be whatever you want. Players use rituals to improve the game of role in the events of the House/guild, a show of loyalty to a city or the cause, or as a means to convey a sense of wonder in the audience. Rituals can be player guided or guided divine. The next tips will help you to define a database quickly from in the world of ritualing set of text (i.e. totally a Word).
(1) Role-playing game is a Must!
Why is that you are performing this ritual? Is your character feel the need to cover tattoos and express her love to God through the art of the skin? Is there the most sinister ideas behind your ritual? The ritual brings the monologue of a piece of theatre. It is a powerful device to express your character without saying so openly, "I love - insert." thing - "It can also be a dramatic experience for other players of game text. Perhaps you can get this girl poorly to switch to your side!
(2) What is the purpose?
You can not just five hundred pigs for crazy laughter for slaughter. Well, you can, but what is the purpose is that used in the set of text? Ensure that bacon, but... never mind, back to my guide. The ritual should mean something to you and your audience and improve the role play. Rituals are a point of ideal departure for beginners just finding a text game environment. Several houses/guilds use to introduce a new player in the world. Rituals convey a meaning. Think you want that your ritual to symbolize.
(3) Umph!
If you perform for a House/Guild/order/cause, you must use symbols and wording that these people will be understanding. Nobody likes to be preached to — it is the unilateral role play. Rituals are crazy braques using knives, speak in strange languages, and give people as creepy vibe (or some vibe aim you for). This is your ritual, then indulge! Always keep in mind that your environment is based role-playing game. That being said, the world of the game text is now your playground, and you can do amazing things. Do these things things realistic. Do not attempt to lift a city. You can throw your back, and this can break people's immersion in the world of the game text.
(4) Do not steal!
Be creative and imaginative. Not to go, and "borrow" rituals of religious orders real, cults, books or films. It is very poor game and a good way to lose credibility and perhaps even your character. Most text games have developed rules against the theft of material from sources OOC. Trust me. They will find. It will not be enough. If you have some awesome ideas and want to come with role play behind what you do, if in doubt, ask a member of your community to find help.

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