I bought my FFVII Crisis Core copy in Nihonbashi, Osaka on a 2 months earlier, but I finally finished it yesterday! I think that the story line is well towards the end, but the scenario of fill is light enough. The main character, Zack Fair, begins the game as a second S.O.L.D.I.E.R working class for the game company. When the genesis of first class disappears and then begins to attack game, Zach, his mentor Angel and the legendary Sephiroth have to understand what was going on. As most of you guys have played FFVII, I do not think that I must tell you the whole scenario and if you have not played, go get a copy as soon as possible.
I appreciated the gameplay because that was the change in pace of hardcore titles, ultra hard action such as Devil May Cry and Ninja Gaiden. Zack you control as you cut an incalculable number of enemies using your sword and materia. Limit breaks are a return as a DMV that looks like a slot machine. If you get all 3 sides of a particular character, you can perform jumps of limit of Zack, Zack level, obtain status effects and level up your materia. VDD do Zack almost invincible, but at least you feel like you are powerful instead of a few small saddle get beat on by minions (Gaiden anyone?) The camera angles are awesome because you can see yourself and the enemy at any time. I never had no problem escaping attacks because I could see their and the roll help button your dodge almost anything. Boss battles are intense and satisfying because during that they are overpowered and dangerous, you have enough firepower in your arsenal to handle them.
The graphics are top notch. This game did not need cut scenes even JVM on PSP. I was very impressed by everything that seemed so beautiful. Some games may not even get rid this level of detail on the PS2 or PS3. The JVM looked like just FFVII: Advent Children. I have seriously expected to look that good on PSP, because it is a portable console. Playing games pretty as FFVII confirm that I made a good decision to buy a PSP instead of a DS.
The game has defects. FFVII characters are very engaging, but you get much history back on any character. Many opportunities to learn more about the important figures are degraded. For example, Zack returns to his village once, but it does not meet his family. We do know anything about the childhood of Zack or how he became a S.O.L.D.I.E.R. As Sephiroth disappears for approximately 70% of the game to return at the end as some raving lunatic psycho. His reasons for losing his marbles barely any logical in the context of the new characters and elements of the story line. In addition, most of the new characters is flat and don't cut it. I didn't disjointed Genesis every two seconds on the same thing again and again. Other characters that you interact with the use of e-mail system and S.O.L.D.I.E.R.S are unnecessary. You don't have to interact with them, unlike the U.M.N. e-mail system in the first Xenosaga. Finally, interactions of Zack with Aeris were a disappointment. You pass sentence at any time with it and when you do, it has you running silly fetch quests that have nothing to do with the scenario or your relationship. I was hoping they would explain more in the past, but I guess that they are fans milk with game Aeris FFVII.
The mission system left more to be desired. Square decided to spam canned game for almost every mission environments that do you. It is as if they wanted you to be bored of your mind trying to kill monsters for additional elements which do not affect even the scenario or the gameplay. All missions are search and destroy. You never destroy something cool good. Most of the time destroy you simply overpowered servants. Why could that they give me the choice to assassinate certain game enemy in a rival nation or lead an alliance rebels against corporate Sales? Absence of Square of choice is not fair for a player like I used to play hits such as Fable or KOTOR.
I appreciated the gameplay because that was the change in pace of hardcore titles, ultra hard action such as Devil May Cry and Ninja Gaiden. Zack you control as you cut an incalculable number of enemies using your sword and materia. Limit breaks are a return as a DMV that looks like a slot machine. If you get all 3 sides of a particular character, you can perform jumps of limit of Zack, Zack level, obtain status effects and level up your materia. VDD do Zack almost invincible, but at least you feel like you are powerful instead of a few small saddle get beat on by minions (Gaiden anyone?) The camera angles are awesome because you can see yourself and the enemy at any time. I never had no problem escaping attacks because I could see their and the roll help button your dodge almost anything. Boss battles are intense and satisfying because during that they are overpowered and dangerous, you have enough firepower in your arsenal to handle them.
The graphics are top notch. This game did not need cut scenes even JVM on PSP. I was very impressed by everything that seemed so beautiful. Some games may not even get rid this level of detail on the PS2 or PS3. The JVM looked like just FFVII: Advent Children. I have seriously expected to look that good on PSP, because it is a portable console. Playing games pretty as FFVII confirm that I made a good decision to buy a PSP instead of a DS.
The game has defects. FFVII characters are very engaging, but you get much history back on any character. Many opportunities to learn more about the important figures are degraded. For example, Zack returns to his village once, but it does not meet his family. We do know anything about the childhood of Zack or how he became a S.O.L.D.I.E.R. As Sephiroth disappears for approximately 70% of the game to return at the end as some raving lunatic psycho. His reasons for losing his marbles barely any logical in the context of the new characters and elements of the story line. In addition, most of the new characters is flat and don't cut it. I didn't disjointed Genesis every two seconds on the same thing again and again. Other characters that you interact with the use of e-mail system and S.O.L.D.I.E.R.S are unnecessary. You don't have to interact with them, unlike the U.M.N. e-mail system in the first Xenosaga. Finally, interactions of Zack with Aeris were a disappointment. You pass sentence at any time with it and when you do, it has you running silly fetch quests that have nothing to do with the scenario or your relationship. I was hoping they would explain more in the past, but I guess that they are fans milk with game Aeris FFVII.
The mission system left more to be desired. Square decided to spam canned game for almost every mission environments that do you. It is as if they wanted you to be bored of your mind trying to kill monsters for additional elements which do not affect even the scenario or the gameplay. All missions are search and destroy. You never destroy something cool good. Most of the time destroy you simply overpowered servants. Why could that they give me the choice to assassinate certain game enemy in a rival nation or lead an alliance rebels against corporate Sales? Absence of Square of choice is not fair for a player like I used to play hits such as Fable or KOTOR.
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