Karma is one of the best support heroes in the game, with a good carry both can take several enemies. When she is alone, she cannot do much but harass and escape. You want to stack of runes and your utility control for additional level cooldown reduction.
Karma has five different capacities. Fire internally, it is a passive ability that increases its power capacity by a percentage based on his missing health.
Vague Céleste is standard zone of Karma of attack of the effect, when used with the mantra it will also be healing friendly targets in the region. It is the policy capacity to address most of your damages.
Spirit Bond will slow an enemy hero that you use it against while increasing your movement speed, if you use it on a friend you will be all two pass more quickly. It will be only damage all enemies "through" its area and not the target itself, it takes time to learn and to use correctly, but when you win sufficient practical experience, and gameplay, and then you will be able to use the best.
Soul Shield will give you a protective shield for a few seconds, if you use mantra with it, then it will deal a damaging any enemy near by aoe.
With optimal use of all of these capabilities, you would use Mantra + Soul shield to give yourself a buff, then you and your team would move against the enemy, when they start to run use spirit Bond to slow down and take with them, your team and you start to have injured use wave Céleste + Mantra to damage the enemy and heal your group. Health and increased cooldown reduction, you can with all these capabilities with the use of Mantra as well spam. Health you will give greater survivability and also have a good synergy with fire internally.
It is based greatly on the health and cooldowns reduced it you need to build, you may want to stack these two statistics to make the best of his abilities. This will make its capabilities most spammable and more efficient.
For the items that you need to develop and use all the elements that increase your AP, health, and CDR. Items should include Ionian boots of lucidity, Soul shroud, Frozen Heart, Will the Alumni and the Haunting Guise. If you play right that then you will not have to obtain higher level elements.
Karma has five different capacities. Fire internally, it is a passive ability that increases its power capacity by a percentage based on his missing health.
Vague Céleste is standard zone of Karma of attack of the effect, when used with the mantra it will also be healing friendly targets in the region. It is the policy capacity to address most of your damages.
Spirit Bond will slow an enemy hero that you use it against while increasing your movement speed, if you use it on a friend you will be all two pass more quickly. It will be only damage all enemies "through" its area and not the target itself, it takes time to learn and to use correctly, but when you win sufficient practical experience, and gameplay, and then you will be able to use the best.
Soul Shield will give you a protective shield for a few seconds, if you use mantra with it, then it will deal a damaging any enemy near by aoe.
With optimal use of all of these capabilities, you would use Mantra + Soul shield to give yourself a buff, then you and your team would move against the enemy, when they start to run use spirit Bond to slow down and take with them, your team and you start to have injured use wave Céleste + Mantra to damage the enemy and heal your group. Health and increased cooldown reduction, you can with all these capabilities with the use of Mantra as well spam. Health you will give greater survivability and also have a good synergy with fire internally.
It is based greatly on the health and cooldowns reduced it you need to build, you may want to stack these two statistics to make the best of his abilities. This will make its capabilities most spammable and more efficient.
For the items that you need to develop and use all the elements that increase your AP, health, and CDR. Items should include Ionian boots of lucidity, Soul shroud, Frozen Heart, Will the Alumni and the Haunting Guise. If you play right that then you will not have to obtain higher level elements.
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