How to choose the good round moves

The tower is exceeded only by the King and Queen in power. Chess is one of the oldest games in existence. Evolution of the popular strategy in Asia, from the 6th century, chess games quickly spread around the world. The modern form and the rules of chess are beginning to take shape around the 10th century that the game has started to become standardized. Chess is a game of strategy and tactics with master players of the hundreds of combinations of possible shots throughout their career and learning. Understand the tactics of base of a powerful piece as the tower can help you decide what constitutes a "good shot" in your game.Difficulty: moderately Challenging
1. Protect if possible Tower. Many chess tactics involve one of your pieces leaving intentionally open to attack, essentially offering to the opposing player in what is called a gambit or sacrificing a piece to win one of your opponent in return. It is important and viable to use a match tactics, but you must take the value of the piece that you will cost into account. The tower is one of the most powerful pieces in the game, often called a piece heavy and third behind the King and Queen in terms of value. The tower should not be used, if possible, as a sacrificial piece because of the power that it offers in the middle and the end of part.
2. Move the tower to open or half open files when possible. The files are the columns on the chessboard. An open file is when there is no pawn of another on this file. A semi-open file is when there is no friendly pawn on the file. The towers have the most power when they have room to move, pawns on a file to block a large part of the capabilities of the maneuverability and offensive of the tower.
3. Control ranks and files with the tower. A single Tower can be used to protect or threaten an entire grade or a file of encroachment or to identify the enemy pieces in their controlled plots. This can be used to completely control an enemy Knight, for example, if the enemy is in a corner. With a single parcel, the tower can control each potential square that the Knight can move in any being outside the scope of this Knight.
4. Attack the 7th and 8th ranks for devastating effects. The seventh and eighth ranks are the two ranks where pieces the opponent are implemented. At the opening of the game, before parts are developed, they are cramped in the ranks of 7th and 8th with little room for manoeuvre. This inability to move freely, coupled with the inability of all parts of lower ranks to threaten squares laterally means that tower attack the 7th and 8th ranks can wreck havoc and checking at the beginning of the force. In the end, a single Tower on 7th may simply handicap the ability of the King away from danger and is critical of many failed strategies and mat endgame.

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